// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Text.Json;
using System.Text.Json.Serialization;
namespace autoShell;
///
/// Represents the result of executing an action.
/// Serialized to JSON and written to stdout as the response to the caller.
///
internal class ActionResult
{
[JsonPropertyName("id")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string Id { get; set; }
[JsonPropertyName("success")]
public bool Success { get; init; }
[JsonPropertyName("message")]
public string Message { get; init; }
[JsonPropertyName("data")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public JsonElement? Data { get; init; }
///
/// When true, the caller should exit the interactive loop after sending this result.
/// Not serialized — this is internal control flow only.
///
[JsonIgnore]
public bool IsQuit { get; init; }
///
/// Creates a successful result with a message.
///
public static ActionResult Ok(string message) =>
new() { Success = true, Message = message };
///
/// Creates a successful result with a message and associated data.
///
public static ActionResult Ok(string message, JsonElement data) =>
new() { Success = true, Message = message, Data = data };
///
/// Creates a failure result with an error message.
///
public static ActionResult Fail(string message) =>
new() { Success = false, Message = message };
///
/// Creates a successful quit result that signals the interactive loop to exit.
///
public static ActionResult Quit() =>
new() { Success = true, Message = "Quitting", IsQuit = true };
}