// <auto-generated/>

#nullable disable

using System;
using System.ComponentModel;

namespace OpenAI.FineTuning
{
    internal readonly partial struct InternalFineTuningJobObject : IEquatable<InternalFineTuningJobObject>
    {
        private readonly string _value;

        public InternalFineTuningJobObject(string value)
        {
            _value = value ?? throw new ArgumentNullException(nameof(value));
        }

        private const string FineTuningJobValue = "fine_tuning.job";

        public static InternalFineTuningJobObject FineTuningJob { get; } = new InternalFineTuningJobObject(FineTuningJobValue);
        public static bool operator ==(InternalFineTuningJobObject left, InternalFineTuningJobObject right) => left.Equals(right);
        public static bool operator !=(InternalFineTuningJobObject left, InternalFineTuningJobObject right) => !left.Equals(right);
        public static implicit operator InternalFineTuningJobObject(string value) => new InternalFineTuningJobObject(value);

        [EditorBrowsable(EditorBrowsableState.Never)]
        public override bool Equals(object obj) => obj is InternalFineTuningJobObject other && Equals(other);
        public bool Equals(InternalFineTuningJobObject other) => string.Equals(_value, other._value, StringComparison.InvariantCultureIgnoreCase);

        [EditorBrowsable(EditorBrowsableState.Never)]
        public override int GetHashCode() => _value?.GetHashCode() ?? 0;
        public override string ToString() => _value;
    }
}
