// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for details.
import * as Q from "q";
import {GeneralMobilePlatform} from "../generalMobilePlatform";
import {Packager} from "../../common/packager";
import {IRunOptions} from "../../common/launchArgs";
import {Log} from "../../common/log/log";
import {IAdb, Adb, AndroidAPILevel, IDevice, DeviceType} from "../../common/android/adb";
import {Package} from "../../common/node/package";
import {PromiseUtil} from "../../common/node/promise";
import {PackageNameResolver} from "../../common/android/packageNameResolver";
import {OutputVerifier, PatternToFailure} from "../../common/outputVerifier";
import {FileSystem} from "../../common/node/fileSystem";
import {IReactNative, ReactNative} from "../../common/reactNative";
import {TelemetryHelper} from "../../common/telemetryHelper";
/**
* Android specific platform implementation for debugging RN applications.
*/
export class AndroidPlatform extends GeneralMobilePlatform {
private static MULTIPLE_DEVICES_ERROR = "error: more than one device/emulator";
// We should add the common Android build/run erros we find to this list
private static RUN_ANDROID_FAILURE_PATTERNS: PatternToFailure[] = [{
pattern: "Failed to install on any devices",
message: "Could not install the app on any available device. Make sure you have a correctly"
+ " configured device or emulator running. See https://facebook.github.io/react-native/docs/android-setup.html",
}, {
pattern: "com.android.ddmlib.ShellCommandUnresponsiveException",
message: "An Android shell command timed-out. Please retry the operation.",
}, {
pattern: "Android project not found",
message: "Android project not found.",
}, {
pattern: "error: more than one device/emulator",
message: AndroidPlatform.MULTIPLE_DEVICES_ERROR,
}, {
pattern: /^Error: Activity class \{.*\} does not exist\.$/m,
message: "Failed to launch the specified activity. Try running application manually and "
+ "start debugging using 'Attach to packager' launch configuration.",
}];
private static RUN_ANDROID_SUCCESS_PATTERNS: string[] = ["BUILD SUCCESSFUL", "Starting the app", "Starting: Intent"];
private debugTarget: IDevice;
private devices: IDevice[];
private packageName: string;
private adb: IAdb;
private reactNative: IReactNative;
private fileSystem: FileSystem;
private needsToLaunchApps: boolean = false;
// We set remoteExtension = null so that if there is an instance of androidPlatform that wants to have it's custom remoteExtension it can. This is specifically useful for tests.
constructor(runOptions: IRunOptions, { remoteExtension = null,
adb = <IAdb>new Adb(),
reactNative = <IReactNative>new ReactNative(),
fileSystem = new FileSystem(),
} = {}) {
super(runOptions, { remoteExtension: remoteExtension });
this.adb = adb;
this.reactNative = reactNative;
this.fileSystem = fileSystem;
}
public runApp(shouldLaunchInAllDevices: boolean = false): Q.Promise<void> {
return TelemetryHelper.generate("AndroidPlatform.runApp", () => {
const runAndroidSpawn = this.reactNative.runAndroid(this.runOptions.projectRoot, this.runOptions.variant);
const output = new OutputVerifier(
() =>
Q(AndroidPlatform.RUN_ANDROID_SUCCESS_PATTERNS),
() =>
Q(AndroidPlatform.RUN_ANDROID_FAILURE_PATTERNS)).process(runAndroidSpawn);
return output
.finally(() => {
return this.initializeTargetDevicesAndPackageName();
}).then(() => [this.debugTarget], reason => {
if (reason.message === AndroidPlatform.MULTIPLE_DEVICES_ERROR && this.devices.length > 1 && this.debugTarget) {
/* If it failed due to multiple devices, we'll apply this workaround to make it work anyways */
this.needsToLaunchApps = true;
return shouldLaunchInAllDevices
? this.adb.getOnlineDevices()
: Q([this.debugTarget]);
} else {
return Q.reject<IDevice[]>(reason);
}
}).then(devices => {
return new PromiseUtil().forEach(devices, device => {
return this.launchAppWithADBReverseAndLogCat(device);
});
});
});
}
public enableJSDebuggingMode(): Q.Promise<void> {
return this.adb.reloadAppInDebugMode(this.runOptions.projectRoot, this.packageName, this.debugTarget.id);
}
public prewarmBundleCache(): Q.Promise<void> {
return this.remoteExtension.prewarmBundleCache(this.platformName);
}
private initializeTargetDevicesAndPackageName(): Q.Promise<void> {
return this.adb.getConnectedDevices().then(devices => {
this.devices = devices;
this.debugTarget = this.getTargetEmulator(devices);
return this.getPackageName().then(packageName => {
this.packageName = packageName;
});
});
}
private launchAppWithADBReverseAndLogCat(device: IDevice): Q.Promise<void> {
return Q({})
.then(() => {
return this.configureADBReverseWhenApplicable(device);
}).then(() => {
return this.needsToLaunchApps
? this.adb.launchApp(this.runOptions.projectRoot, this.packageName, device.id)
: Q<void>(void 0);
}).then(() => {
return this.startMonitoringLogCat(device, this.runOptions.logCatArguments).catch(error => // The LogCatMonitor failing won't stop the debugging experience
Log.logWarning("Couldn't start LogCat monitor", error));
});
}
private configureADBReverseWhenApplicable(device: IDevice): Q.Promise<void> {
if (device.type !== DeviceType.AndroidSdkEmulator) {
return Q({}) // For other emulators and devices we try to enable adb reverse
.then(() => this.adb.apiVersion(device.id))
.then(apiVersion => {
if (apiVersion >= AndroidAPILevel.LOLLIPOP) { // If we support adb reverse
return this.adb.reverseAdd(device.id, Packager.DEFAULT_PORT.toString(), this.runOptions.packagerPort);
} else {
Log.logWarning(`Device ${device.id} supports only API Level ${apiVersion}. `
+ `Level ${AndroidAPILevel.LOLLIPOP} is needed to support port forwarding via adb reverse. `
+ "For debugging to work you'll need <Shake or press menu button> for the dev menu, "
+ "go into <Dev Settings> and configure <Debug Server host & port for Device> to be "
+ "an IP address of your computer that the Device can reach. More info at: "
+ "https://facebook.github.io/react-native/docs/debugging.html#debugging-react-native-apps");
}
});
} else {
return Q<void>(void 0); // Android SDK emulators can connect directly to 10.0.0.2, so they don't need port forwarding
}
}
private getPackageName(): Q.Promise<string> {
return new Package(this.runOptions.projectRoot, { fileSystem: this.fileSystem }).name().then(appName =>
new PackageNameResolver(appName).resolvePackageName(this.runOptions.projectRoot));
}
/**
* Returns the target emulator, using the following logic:
* * If an emulator is specified and it is connected, use that one.
* * Otherwise, use the first one in the list.
*/
private getTargetEmulator(devices: IDevice[]): IDevice {
let activeFilterFunction = (device: IDevice) => {
return device.isOnline;
};
let targetFilterFunction = (device: IDevice) => {
return device.id === this.runOptions.target && activeFilterFunction(device);
};
if (this.runOptions && this.runOptions.target && devices) {
/* check if the specified target is active */
const targetDevice = devices.find(targetFilterFunction);
if (targetDevice) {
return targetDevice;
}
}
/* return the first active device in the list */
let activeDevices = devices && devices.filter(activeFilterFunction);
return activeDevices && activeDevices[0];
}
private startMonitoringLogCat(device: IDevice, logCatArguments: string): Q.Promise<void> {
return this.remoteExtension.startMonitoringLogcat(device.id, logCatArguments);
}
}microsoft/vscode-react-native
Publicmirrored fromhttps://github.com/microsoft/vscode-react-nativeAvailable
src/common/android/androidPlatform.ts
188lines · modepreview