// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for details.
import * as vm from "vm";
import * as Q from "q";
import * as path from "path";
import * as websocket from "websocket";
import {ScriptImporter} from "./scriptImporter";
import {Packager} from "./packager";
import {Log} from "../utils/commands/log";
import {Node} from "../utils/node/node";
import Module = require("module");
let WebSocket = (<any>websocket).w3cwebsocket;
// This file is a replacement of: https://github.com/facebook/react-native/blob/8d397b4cbc05ad801cfafb421cee39bcfe89711d/local-cli/server/util/debugger.html for Node.JS
interface DebuggerWorkerSandbox {
__filename: string;
__dirname: string;
self: DebuggerWorkerSandbox;
console: any;
require: (filePath: string) => any;
importScripts: (url: string) => void;
postMessage: (object: any) => void;
onmessage: (object: any) => void;
}
function printDebuggingFatalError(message: string, reason: any) {
Log.logError(`${message}. Debugging won't work: Try reloading the JS from inside the app, or Reconnect the VS Code debugger`, reason);
}
export class SandboxedAppWorker {
private sourcesStoragePath: string;
private postReplyToApp: (message: any) => void;
private sandbox: DebuggerWorkerSandbox;
private sandboxContext: vm.Context;
private pendingScriptImport = Q(void 0);
constructor(sourcesStoragePath: string, postReplyToApp: (message: any) => void) {
this.sourcesStoragePath = sourcesStoragePath;
this.postReplyToApp = postReplyToApp;
}
public start(): Q.Promise<void> {
let scriptToRunPath = require.resolve(path.join(this.sourcesStoragePath, Packager.DEBUGGER_WORKER_FILE_BASENAME));
this.initializeSandboxAndContext(scriptToRunPath);
return this.readFileContents(scriptToRunPath).then(fileContents =>
// On a debugger worker the onmessage variable already exist. We need to declare it before the
// javascript file can assign it. We do it in the first line without a new line to not break
// the debugging experience of debugging debuggerWorker.js itself (as part of the extension)
this.runInSandbox(scriptToRunPath, "var onmessage = null; " + fileContents));
}
public postMessage(object: any): void {
// TODO: Run this call inside of the sandbox
this.sandbox.onmessage({ data: object });
}
private initializeSandboxAndContext(scriptToRunPath: string): void {
let scriptToRunModule = new Module(scriptToRunPath);
this.sandbox = {
__filename: scriptToRunPath,
__dirname: path.dirname(scriptToRunPath),
self: null,
console: console,
require: (filePath: string) => scriptToRunModule.require(filePath), // Give the sandbox access to require("<filePath>");
importScripts: (url: string) => this.importScripts(url), // Import script like using <script/>
postMessage: (object: any) => this.gotResponseFromDebuggerWorker(object), // Post message back to the UI thread
onmessage: null
};
this.sandbox.self = this.sandbox;
this.sandboxContext = vm.createContext(this.sandbox);
}
private runInSandbox(filename: string, fileContents?: string): Q.Promise<void> {
let fileContentsPromise = fileContents
? Q(fileContents)
: this.readFileContents(filename);
return fileContentsPromise.then(contents => {
vm.runInContext(contents, this.sandboxContext, filename);
});
}
private readFileContents(filename: string) {
return new Node.FileSystem().readFile(filename).then(contents => contents.toString());
}
private importScripts(url: string): void {
/* The debuggerWorker.js executes this code:
importScripts(message.url);
sendReply();
In the original code importScripts is a sync call. In our code it's async, so we need to mess with sendReply() so we won't
actually send the reply back to the application until after importScripts has finished executing. We use
this.pendingScriptImport to make the gotResponseFromDebuggerWorker() method hold the reply back, until've finished importing
and running the script */
let defer = Q.defer<{}>();
this.pendingScriptImport = defer.promise;
// The next line converts to any due to the incorrect typing on node.d.ts of vm.runInThisContext
new ScriptImporter(this.sourcesStoragePath).download(url)
.then(downloadedScript =>
this.runInSandbox(downloadedScript.filepath, downloadedScript.contents))
.done(() => {
// Now we let the reply to the app proceed
defer.resolve({});
}, reason => {
printDebuggingFatalError(`Couldn't import script at <${url}>`, reason);
});
}
private gotResponseFromDebuggerWorker(object: any): void {
// We might need to hold the response until a script is imported. See comments on this.importScripts()
this.pendingScriptImport.done(() =>
this.postReplyToApp(object));
}
}
export class MultipleLifetimesAppWorker {
private sourcesStoragePath: string;
private socketToApp: any;
private singleLifetimeWorker: SandboxedAppWorker;
constructor(sourcesStoragePath: string) {
this.sourcesStoragePath = sourcesStoragePath;
}
public start(): Q.Promise<void> {
this.singleLifetimeWorker = new SandboxedAppWorker(this.sourcesStoragePath, (message) => {
this.sendMessageToApp(message);
});
return this.singleLifetimeWorker.start().then(() => {
this.socketToApp = this.createSocketToApp();
});
}
private createSocketToApp() {
let socketToApp = new WebSocket(this.debuggerProxyUrl());
socketToApp.onopen = () => this.socketToAppWasOpened();
socketToApp.onclose = () => this.socketWasClosed();
socketToApp.onmessage = (message: any) => this.messageReceivedFromApp(message);
// TODO: Add on error handler
return socketToApp;
}
private debuggerProxyUrl() {
return `ws://${Packager.HOST}/debugger-proxy`;
}
private socketToAppWasOpened() {
Log.logMessage("Established a connection with the Proxy (Packager) to the React Native application");
}
private socketWasClosed() {
// TODO: Add some logic to not print this message that often, we'll spam the user
Log.logMessage("Disconnected from the Proxy (Packager) to the React Native application. Retrying reconnection soon...");
setTimeout(() => this.start(), 100);
}
// TODO: Add proper typings for message
private messageReceivedFromApp(message: any) {
try {
let object = JSON.parse(message.data);
if (object.method === "prepareJSRuntime") {
// The MultipleLifetimesAppWorker will handle prepareJSRuntime aka create new lifetime
this.gotPrepareJSRuntime(object);
} else if (object.method) {
// All the other messages are handled by the single lifetime worker
this.singleLifetimeWorker.postMessage(object);
} else {
// Message doesn't have a method. Ignore it.
Log.logInternalMessage("The react-native app sent a message without specifying a method: " + message);
}
} catch (exception) {
printDebuggingFatalError(`Failed to process message from the React Native app. Message:\n${message}`, exception);
}
}
private gotPrepareJSRuntime(message: any): void {
// Create the sandbox, and replay that we finished processing the message
this.sendMessageToApp({ replyID: parseInt(message.id, 10) });
}
private sendMessageToApp(message: any) {
this.socketToApp.send(JSON.stringify(message));
}
}microsoft/vscode-react-native
Publicmirrored from https://github.com/microsoft/vscode-react-nativeAvailable
src/debugger/appWorker.ts
195lines · modepreview