microsoft/qdk
Publicmirrored fromhttps://github.com/microsoft/qdkAvailable
library/std/src/Std/OpenQASM/Angle.qs
257lines · modecode
| 1 | // Copyright (c) Microsoft Corporation. |
| 2 | // Licensed under the MIT License. |
| 3 | |
| 4 | /// This file defines the Angle type and its associated functions. |
| 5 | /// It is an internal implementation detail for OpenQASM compilation |
| 6 | /// and is not intended for use outside of this context. |
| 7 | |
| 8 | // Export the Angle type and its associated functions. |
| 9 | export Angle; |
| 10 | // Export the array conversion functions for Angle. |
| 11 | export AngleAsBoolArrayBE, AngleAsResultArrayBE, ResultArrayAsAngleBE; |
| 12 | // Export cast from Angle to other types. |
| 13 | export AngleAsDouble, AngleAsBool, AngleAsResult; |
| 14 | // Export cast from other types to Angle. |
| 15 | export IntAsAngle, DoubleAsAngle, ResultAsAngle; |
| 16 | // Export width conversion functions for Angle. |
| 17 | export AdjustAngleSizeNoTruncation; |
| 18 | // Export bitwise operations on Angle. |
| 19 | export AngleShl, AngleShr, AngleNotB, AngleAndB, AngleOrB, AngleXorB; |
| 20 | // Export comparison functions for Angle. |
| 21 | export AngleEq, AngleNeq, AngleGt, AngleGte, AngleLt, AngleLte; |
| 22 | // Export symmetric functions. |
| 23 | export AddAngles, SubtractAngles, DivideAngleByAngle, NegAngle; |
| 24 | // Export asymmetric functions. |
| 25 | export MultiplyAngleByInt, MultiplyAngleByBigInt, DivideAngleByInt; |
| 26 | |
| 27 | |
| 28 | struct Angle { |
| 29 | Value : Int, |
| 30 | Size : Int |
| 31 | } |
| 32 | |
| 33 | function AngleAsBoolArrayBE(angle : Angle) : Bool[] { |
| 34 | Std.Arrays.Reversed(Std.Convert.IntAsBoolArray(angle.Value, angle.Size)) |
| 35 | } |
| 36 | |
| 37 | function AngleAsDouble(angle : Angle) : Double { |
| 38 | let F64_MANTISSA_DIGITS = 53; |
| 39 | let angle = if angle.Size > F64_MANTISSA_DIGITS { |
| 40 | AdjustAngleSize(angle, F64_MANTISSA_DIGITS, false) |
| 41 | } else { |
| 42 | angle |
| 43 | }; |
| 44 | let denom = Std.Convert.IntAsDouble(1 <<< angle.Size); |
| 45 | let value = Std.Convert.IntAsDouble(angle.Value); |
| 46 | let factor = (2.0 * Std.Math.PI()) / denom; |
| 47 | value * factor |
| 48 | } |
| 49 | |
| 50 | function AngleAsBool(angle : Angle) : Bool { |
| 51 | return angle.Value != 0; |
| 52 | } |
| 53 | |
| 54 | function ResultAsAngle(result : Result) : Angle { |
| 55 | new Angle { Value = Std.OpenQASM.Convert.ResultAsInt(result), Size = 1 } |
| 56 | } |
| 57 | |
| 58 | function AngleAsResult(angle : Angle) : Result { |
| 59 | Std.Convert.BoolAsResult(angle.Value != 0) |
| 60 | } |
| 61 | |
| 62 | /// The ``AngleAsResultArrayBE`` function is used to implement the cast expr in QASM for angle[n] to bit[n]. |
| 63 | /// with big-endian order. This is needed for round-trip conversion for bin ops. |
| 64 | function AngleAsResultArrayBE(angle : Angle) : Result[] { |
| 65 | Std.OpenQASM.Convert.IntAsResultArrayBE(angle.Value, angle.Size) |
| 66 | } |
| 67 | |
| 68 | function IntAsAngle(value : Int, size : Int) : Angle { |
| 69 | Std.Diagnostics.Fact(value >= 0, "Value must be >= 0"); |
| 70 | Std.Diagnostics.Fact(size > 0, "Size must be > 0"); |
| 71 | new Angle { Value = value, Size = size } |
| 72 | } |
| 73 | |
| 74 | /// The ``ResultArrayAsAngleBE`` function is used to implement the cast expr in QASM for bit[n] to angle[n]. |
| 75 | /// with big-endian order. This is needed for round-trip conversion for bin ops. |
| 76 | function ResultArrayAsAngleBE(array : Result[]) : Angle { |
| 77 | IntAsAngle(Std.OpenQASM.Convert.ResultArrayAsIntBE(array), Length(array)) |
| 78 | } |
| 79 | |
| 80 | function DoubleAsAngle(value : Double, size : Int) : Angle { |
| 81 | let tau : Double = 2. * Std.Math.PI(); |
| 82 | |
| 83 | mutable value = value % tau; |
| 84 | if value < 0. { |
| 85 | value = value + tau; |
| 86 | } |
| 87 | |
| 88 | // Handle the edge case where modulo returns tau due to floating-point precision |
| 89 | // we've seen this when the user rotates by f64::EPSILON / 2.0 causing the value |
| 90 | // to be still equal to tau after the modulo operation. |
| 91 | if value >= tau { |
| 92 | value = 0.; |
| 93 | } |
| 94 | |
| 95 | Std.Diagnostics.Fact(value >= 0., "Value must be >= 0."); |
| 96 | Std.Diagnostics.Fact(value < tau, "Value must be < tau."); |
| 97 | Std.Diagnostics.Fact(size > 0, "Size must be > 0"); |
| 98 | |
| 99 | |
| 100 | let factor = tau / Std.Convert.IntAsDouble(1 <<< size); |
| 101 | let value = Std.Math.RoundHalfAwayFromZero(value / factor); |
| 102 | new Angle { Value = value, Size = size } |
| 103 | } |
| 104 | |
| 105 | function AdjustAngleSizeNoTruncation(angle : Angle, new_size : Int) : Angle { |
| 106 | AdjustAngleSize(angle, new_size, false) |
| 107 | } |
| 108 | |
| 109 | function AdjustAngleSize(angle : Angle, new_size : Int, truncate : Bool) : Angle { |
| 110 | Std.Diagnostics.Fact(new_size > 0, "New size must be > 0"); |
| 111 | let (value, size) = (angle.Value, angle.Size); |
| 112 | if new_size < size { |
| 113 | let value = if truncate { |
| 114 | let shift_amount = size - new_size; |
| 115 | value >>> shift_amount |
| 116 | } else { |
| 117 | // Rounding |
| 118 | let shift_amount = size - new_size; |
| 119 | let half = 1 <<< (shift_amount - 1); |
| 120 | let mask = (1 <<< shift_amount) - 1; |
| 121 | let lower_bits = value &&& mask; |
| 122 | let upper_bits = value >>> shift_amount; |
| 123 | if lower_bits > half or (lower_bits == half and (upper_bits &&& 1) == 1) { |
| 124 | upper_bits + 1 |
| 125 | } else { |
| 126 | upper_bits |
| 127 | } |
| 128 | }; |
| 129 | new Angle { Value = value, Size = new_size } |
| 130 | } elif new_size == size { |
| 131 | // Same size, no change |
| 132 | angle |
| 133 | } else { |
| 134 | // Padding with zeros |
| 135 | let value = value <<< (new_size - size); |
| 136 | new Angle { Value = value, Size = new_size } |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | // Bit shift |
| 141 | |
| 142 | function AngleShl(angle : Angle, operand : Int) : Angle { |
| 143 | Std.Diagnostics.Fact(operand >= 0, "Shift amount must be >= 0"); |
| 144 | let mask = (1 <<< angle.Size) - 1; |
| 145 | let value = (angle.Value <<< operand) &&& mask; |
| 146 | new Angle { Value = value, Size = angle.Size } |
| 147 | } |
| 148 | |
| 149 | function AngleShr(angle : Angle, operand : Int) : Angle { |
| 150 | Std.Diagnostics.Fact(operand >= 0, "Shift amount must be >= 0"); |
| 151 | let value = (angle.Value >>> operand); |
| 152 | new Angle { Value = value, Size = angle.Size } |
| 153 | } |
| 154 | |
| 155 | // Bitwise |
| 156 | |
| 157 | function AngleNotB(angle : Angle) : Angle { |
| 158 | let mask = (1 <<< angle.Size) - 1; |
| 159 | let value = (~~~angle.Value) &&& mask; |
| 160 | new Angle { Value = value, Size = angle.Size } |
| 161 | } |
| 162 | |
| 163 | function AngleAndB(lhs : Angle, rhs : Angle) : Angle { |
| 164 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 165 | let value = lhs.Value &&& rhs.Value; |
| 166 | new Angle { Value = value, Size = lhs.Size } |
| 167 | } |
| 168 | |
| 169 | function AngleOrB(lhs : Angle, rhs : Angle) : Angle { |
| 170 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 171 | let value = lhs.Value ||| rhs.Value; |
| 172 | new Angle { Value = value, Size = lhs.Size } |
| 173 | } |
| 174 | |
| 175 | function AngleXorB(lhs : Angle, rhs : Angle) : Angle { |
| 176 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 177 | let value = lhs.Value ^^^ rhs.Value; |
| 178 | new Angle { Value = value, Size = lhs.Size } |
| 179 | } |
| 180 | |
| 181 | // Comparison |
| 182 | |
| 183 | function AngleEq(lhs : Angle, rhs : Angle) : Bool { |
| 184 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 185 | lhs.Value == rhs.Value |
| 186 | } |
| 187 | |
| 188 | function AngleNeq(lhs : Angle, rhs : Angle) : Bool { |
| 189 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 190 | lhs.Value != rhs.Value |
| 191 | } |
| 192 | |
| 193 | function AngleGt(lhs : Angle, rhs : Angle) : Bool { |
| 194 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 195 | lhs.Value > rhs.Value |
| 196 | } |
| 197 | |
| 198 | function AngleGte(lhs : Angle, rhs : Angle) : Bool { |
| 199 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 200 | lhs.Value >= rhs.Value |
| 201 | } |
| 202 | |
| 203 | function AngleLt(lhs : Angle, rhs : Angle) : Bool { |
| 204 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 205 | lhs.Value < rhs.Value |
| 206 | } |
| 207 | |
| 208 | function AngleLte(lhs : Angle, rhs : Angle) : Bool { |
| 209 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 210 | lhs.Value <= rhs.Value |
| 211 | } |
| 212 | |
| 213 | // Arithmetic |
| 214 | |
| 215 | function AddAngles(lhs : Angle, rhs : Angle) : Angle { |
| 216 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 217 | let value = (lhs.Value + rhs.Value) % (1 <<< lhs.Size); |
| 218 | new Angle { Value = value, Size = lhs.Size } |
| 219 | } |
| 220 | |
| 221 | function SubtractAngles(lhs : Angle, rhs : Angle) : Angle { |
| 222 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 223 | let value = (lhs.Value + ((1 <<< lhs.Size) - rhs.Value)) % (1 <<< lhs.Size); |
| 224 | new Angle { Value = value, Size = lhs.Size } |
| 225 | } |
| 226 | |
| 227 | function MultiplyAngleByInt(angle : Angle, factor : Int) : Angle { |
| 228 | Std.Diagnostics.Fact(factor >= 0, "Factor amount must be >= 0"); |
| 229 | let value = (angle.Value * factor) % (1 <<< angle.Size); |
| 230 | new Angle { Value = value, Size = angle.Size } |
| 231 | } |
| 232 | |
| 233 | function MultiplyAngleByBigInt(angle : Angle, factor : BigInt) : Angle { |
| 234 | Std.Diagnostics.Fact(factor >= 0L, "Factor amount must be >= 0"); |
| 235 | let value : BigInt = Std.Convert.IntAsBigInt(angle.Value); |
| 236 | let value = (value * factor) % Std.Convert.IntAsBigInt(1 <<< angle.Size); |
| 237 | let value = Std.Convert.BigIntAsInt(value); |
| 238 | new Angle { Value = value, Size = angle.Size } |
| 239 | } |
| 240 | |
| 241 | function DivideAngleByAngle(lhs : Angle, rhs : Angle) : Int { |
| 242 | Std.Diagnostics.Fact(lhs.Size == rhs.Size, "Angle sizes must be the same"); |
| 243 | let value = lhs.Value / rhs.Value; |
| 244 | value |
| 245 | } |
| 246 | |
| 247 | function DivideAngleByInt(angle : Angle, divisor : Int) : Angle { |
| 248 | Std.Diagnostics.Fact(divisor > 0, "Divisor amount must be > 0"); |
| 249 | let value = angle.Value / divisor; |
| 250 | new Angle { Value = value, Size = angle.Size } |
| 251 | } |
| 252 | |
| 253 | function NegAngle(angle : Angle) : Angle { |
| 254 | let (value, size) = (angle.Value, angle.Size); |
| 255 | let value = ((1 <<< size) - value) % (1 <<< size); |
| 256 | new Angle { Value = value, Size = size } |
| 257 | } |
| 258 | |