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src/extension/android/androidPlatform.ts

243lines · modecode

1// Copyright (c) Microsoft Corporation. All rights reserved.
2// Licensed under the MIT license. See LICENSE file in the project root for details.
3
4import * as Q from "q";
5import * as semver from "semver";
6
7import {GeneralMobilePlatform, MobilePlatformDeps } from "../generalMobilePlatform";
8import {IAndroidRunOptions} from "../launchArgs";
9import {AdbHelper, AndroidAPILevel, IDevice} from "./adb";
10import {Package} from "../../common/node/package";
11import {PromiseUtil} from "../../common/node/promise";
12import {PackageNameResolver} from "./packageNameResolver";
13import {OutputVerifier, PatternToFailure} from "../../common/outputVerifier";
14import {TelemetryHelper} from "../../common/telemetryHelper";
15import {CommandExecutor} from "../../common/commandExecutor";
16import {LogCatMonitor} from "./logCatMonitor";
17import {ReactNativeProjectHelper} from "../../common/reactNativeProjectHelper";
18
19/**
20 * Android specific platform implementation for debugging RN applications.
21 */
22export class AndroidPlatform extends GeneralMobilePlatform {
23 private static MULTIPLE_DEVICES_ERROR = "error: more than one device/emulator";
24
25 // We should add the common Android build/run errors we find to this list
26 private static RUN_ANDROID_FAILURE_PATTERNS: PatternToFailure[] = [{
27 pattern: "Failed to install on any devices",
28 message: "Could not install the app on any available device. Make sure you have a correctly"
29 + " configured device or emulator running. See https://facebook.github.io/react-native/docs/android-setup.html",
30 }, {
31 pattern: "com.android.ddmlib.ShellCommandUnresponsiveException",
32 message: "An Android shell command timed-out. Please retry the operation.",
33 }, {
34 pattern: "Android project not found",
35 message: "Android project not found.",
36
37 }, {
38 pattern: "error: more than one device/emulator",
39 message: AndroidPlatform.MULTIPLE_DEVICES_ERROR,
40 }, {
41 pattern: /^Error: Activity class \{.*\} does not exist\.$/m,
42 message: "Failed to launch the specified activity. Try running application manually and "
43 + "start debugging using 'Attach to packager' launch configuration.",
44 }];
45
46 private static RUN_ANDROID_SUCCESS_PATTERNS: string[] = ["BUILD SUCCESSFUL", "Starting the app", "Starting: Intent"];
47
48 private debugTarget: IDevice;
49 private devices: IDevice[];
50 private packageName: string;
51 private logCatMonitor: LogCatMonitor | null = null;
52
53 private needsToLaunchApps: boolean = false;
54 public static showDevMenu(deviceId?: string): Q.Promise<void> {
55 return AdbHelper.showDevMenu(deviceId);
56 }
57 public static reloadApp(deviceId?: string): Q.Promise<void> {
58 return AdbHelper.reloadApp(deviceId);
59 }
60
61 // We set remoteExtension = null so that if there is an instance of androidPlatform that wants to have it's custom remoteExtension it can. This is specifically useful for tests.
62 constructor(protected runOptions: IAndroidRunOptions, platformDeps: MobilePlatformDeps = {}) {
63 super(runOptions, platformDeps);
64
65 if (this.runOptions.target === AndroidPlatform.simulatorString ||
66 this.runOptions.target === AndroidPlatform.deviceString) {
67
68 const message = `Target ${this.runOptions.target} is not supported for Android ` +
69 "platform. If you want to use particular device or simulator for launching " +
70 "Android app, please specify device id (as in 'adb devices' output) instead.";
71
72 this.logger.warning(message);
73 delete this.runOptions.target;
74 }
75 }
76
77 public runApp(shouldLaunchInAllDevices: boolean = false): Q.Promise<void> {
78 const extProps = {
79 platform: {
80 value: "android",
81 isPii: false,
82 },
83 };
84
85 return TelemetryHelper.generate("AndroidPlatform.runApp", extProps, () => {
86 const runArguments = this.getRunArgument();
87 const env = this.getEnvArgument();
88
89 return ReactNativeProjectHelper.getReactNativeVersion(this.runOptions.projectRoot)
90 .then(version => {
91 if (!semver.valid(version) /*Custom RN implementations should support this flag*/ || semver.gte(version, AndroidPlatform.NO_PACKAGER_VERSION)) {
92 runArguments.push("--no-packager");
93 }
94
95 const runAndroidSpawn = new CommandExecutor(this.projectPath, this.logger).spawnReactCommand("run-android", runArguments, {env});
96 const output = new OutputVerifier(
97 () =>
98 Q(AndroidPlatform.RUN_ANDROID_SUCCESS_PATTERNS),
99 () =>
100 Q(AndroidPlatform.RUN_ANDROID_FAILURE_PATTERNS),
101 "android").process(runAndroidSpawn);
102
103 return output
104 .finally(() => {
105 return this.initializeTargetDevicesAndPackageName();
106 }).then(() => [this.debugTarget], reason => {
107 if (reason.message === AndroidPlatform.MULTIPLE_DEVICES_ERROR && this.devices.length > 1 && this.debugTarget) {
108 /* If it failed due to multiple devices, we'll apply this workaround to make it work anyways */
109 this.needsToLaunchApps = true;
110 return shouldLaunchInAllDevices
111 ? AdbHelper.getOnlineDevices()
112 : Q([this.debugTarget]);
113 } else {
114 return Q.reject<IDevice[]>(reason);
115 }
116 }).then(devices => {
117 return new PromiseUtil().forEach(devices, device => {
118 return this.launchAppWithADBReverseAndLogCat(device);
119 });
120 });
121 });
122 });
123 }
124
125 public enableJSDebuggingMode(): Q.Promise<void> {
126 return AdbHelper.switchDebugMode(this.runOptions.projectRoot, this.packageName, true, this.debugTarget.id);
127 }
128
129 public disableJSDebuggingMode(): Q.Promise<void> {
130 return AdbHelper.switchDebugMode(this.runOptions.projectRoot, this.packageName, false, this.debugTarget.id);
131 }
132
133 public prewarmBundleCache(): Q.Promise<void> {
134 return this.packager.prewarmBundleCache("android");
135 }
136
137 public getRunArgument(): string[] {
138 let runArguments: string[] = [];
139
140 if (this.runOptions.runArguments && this.runOptions.runArguments.length > 0) {
141 runArguments = this.runOptions.runArguments;
142 } else {
143 if (this.runOptions.variant) {
144 runArguments.push("--variant", this.runOptions.variant);
145 }
146 if (this.runOptions.target) {
147 runArguments.push("--deviceId", this.runOptions.target);
148 }
149 }
150
151 return runArguments;
152 }
153
154 private initializeTargetDevicesAndPackageName(): Q.Promise<void> {
155 return AdbHelper.getConnectedDevices().then(devices => {
156 this.devices = devices;
157 this.debugTarget = this.getTargetEmulator(devices);
158 return this.getPackageName().then(packageName => {
159 this.packageName = packageName;
160 });
161 });
162 }
163
164 private launchAppWithADBReverseAndLogCat(device: IDevice): Q.Promise<void> {
165 return Q({})
166 .then(() => {
167 return this.configureADBReverseWhenApplicable(device);
168 }).then(() => {
169 return this.needsToLaunchApps
170 ? AdbHelper.launchApp(this.runOptions.projectRoot, this.packageName, device.id)
171 : Q<void>(void 0);
172 }).then(() => {
173 return this.startMonitoringLogCat(device, this.runOptions.logCatArguments);
174 });
175 }
176
177 private configureADBReverseWhenApplicable(device: IDevice): Q.Promise<void> {
178 return Q({}) // For other emulators and devices we try to enable adb reverse
179 .then(() => AdbHelper.apiVersion(device.id))
180 .then(apiVersion => {
181 if (apiVersion >= AndroidAPILevel.LOLLIPOP) { // If we support adb reverse
182 return AdbHelper.reverseAdb(device.id, Number( this.runOptions.packagerPort));
183 } else {
184 this.logger.warning(`Device ${device.id} supports only API Level ${apiVersion}. `
185 + `Level ${AndroidAPILevel.LOLLIPOP} is needed to support port forwarding via adb reverse. `
186 + "For debugging to work you'll need <Shake or press menu button> for the dev menu, "
187 + "go into <Dev Settings> and configure <Debug Server host & port for Device> to be "
188 + "an IP address of your computer that the Device can reach. More info at: "
189 + "https://facebook.github.io/react-native/docs/debugging.html#debugging-react-native-apps");
190 return void 0;
191 }
192 });
193 }
194
195 private getPackageName(): Q.Promise<string> {
196 return new Package(this.runOptions.projectRoot).name().then(appName =>
197 new PackageNameResolver(appName).resolvePackageName(this.runOptions.projectRoot));
198 }
199
200 /**
201 * Returns the target emulator, using the following logic:
202 * * If an emulator is specified and it is connected, use that one.
203 * * Otherwise, use the first one in the list.
204 */
205 private getTargetEmulator(devices: IDevice[]): IDevice {
206 let activeFilterFunction = (device: IDevice) => {
207 return device.isOnline;
208 };
209
210 let targetFilterFunction = (device: IDevice) => {
211 return device.id === this.runOptions.target && activeFilterFunction(device);
212 };
213
214 if (this.runOptions && this.runOptions.target && devices) {
215 /* check if the specified target is active */
216 const targetDevice = devices.find(targetFilterFunction);
217 if (targetDevice) {
218 return targetDevice;
219 }
220 }
221
222 /* return the first active device in the list */
223 let activeDevices = devices && devices.filter(activeFilterFunction);
224 return activeDevices && activeDevices[0];
225 }
226
227 private startMonitoringLogCat(device: IDevice, logCatArguments: string): void {
228 this.stopMonitoringLogCat(); // Stop previous logcat monitor if it's running
229
230 // this.logCatMonitor can be mutated, so we store it locally too
231 this.logCatMonitor = new LogCatMonitor(device.id, logCatArguments);
232 this.logCatMonitor.start() // The LogCat will continue running forever, so we don't wait for it
233 .catch(error => this.logger.warning("Error while monitoring LogCat", error)) // The LogCatMonitor failing won't stop the debugging experience
234 .done();
235 }
236
237 private stopMonitoringLogCat(): void {
238 if (this.logCatMonitor) {
239 this.logCatMonitor.dispose();
240 this.logCatMonitor = null;
241 }
242 }
243}
244