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src/debugger/ios/iOSPlatform.ts

127lines · modecode

1// Copyright (c) Microsoft Corporation. All rights reserved.
2// Licensed under the MIT license. See LICENSE file in the project root for details.
3
4import * as Q from "q";
5import * as path from "path";
6
7import {Log} from "../../common/log/log";
8import {ChildProcess} from "../../common/node/childProcess";
9import {CommandExecutor} from "../../common/commandExecutor";
10import {GeneralMobilePlatform} from "../../common/generalMobilePlatform";
11import {Compiler} from "./compiler";
12import {DeviceDeployer} from "./deviceDeployer";
13import {DeviceRunner} from "./deviceRunner";
14import {IRunOptions} from "../../common/launchArgs";
15import {PlistBuddy} from "../../common/ios/plistBuddy";
16import {IOSDebugModeManager} from "../../common/ios/iOSDebugModeManager";
17import {OutputVerifier, PatternToFailure} from "../../common/outputVerifier";
18
19export class IOSPlatform extends GeneralMobilePlatform {
20 public static DEFAULT_IOS_PROJECT_RELATIVE_PATH = "ios";
21
22 private static deviceString = "device";
23 private static simulatorString = "simulator";
24
25 private plistBuddy = new PlistBuddy();
26
27 private simulatorTarget: string;
28 private isSimulator: boolean;
29 private iosProjectPath: string;
30
31 // We should add the common iOS build/run erros we find to this list
32 private static RUN_IOS_FAILURE_PATTERNS: PatternToFailure = {
33 "No devices are booted": "Unable to launch iOS simulator. Try specifying a different target.",
34 "FBSOpenApplicationErrorDomain": "Unable to launch iOS simulator. Try specifying a different target.",
35 };
36
37 private static RUN_IOS_SUCCESS_PATTERNS = ["BUILD SUCCEEDED"];
38
39 // We set remoteExtension = null so that if there is an instance of iOSPlatform that wants to have it's custom remoteExtension it can. This is specifically useful for tests.
40 constructor(runOptions: IRunOptions, { remoteExtension = null } = {}) {
41 super(runOptions, { remoteExtension: remoteExtension });
42 this.simulatorTarget = this.runOptions.target || IOSPlatform.simulatorString;
43 this.isSimulator = this.simulatorTarget.toLowerCase() !== IOSPlatform.deviceString;
44 this.iosProjectPath = path.join(this.projectPath, this.runOptions.iosRelativeProjectPath);
45 }
46
47 public runApp(): Q.Promise<void> {
48 // Compile, deploy, and launch the app on either a simulator or a device
49 if (this.isSimulator) {
50 // React native supports running on the iOS simulator from the command line
51 let runArguments: string[] = [];
52 if (this.simulatorTarget.toLowerCase() !== IOSPlatform.simulatorString) {
53 runArguments.push("--simulator", this.simulatorTarget);
54 }
55
56 runArguments.push("--project-path", this.runOptions.iosRelativeProjectPath);
57
58 const runIosSpawn = new CommandExecutor(this.projectPath).spawnReactCommand("run-ios", runArguments);
59 return new OutputVerifier(
60 () =>
61 this.generateSuccessPatterns(),
62 () =>
63 Q(IOSPlatform.RUN_IOS_FAILURE_PATTERNS)).process(runIosSpawn);
64 }
65
66 return new Compiler(this.iosProjectPath).compile().then(() => {
67 return new DeviceDeployer(this.iosProjectPath).deploy();
68 }).then(() => {
69 return new DeviceRunner(this.iosProjectPath).run();
70 });
71 }
72
73 public enableJSDebuggingMode(): Q.Promise<void> {
74 // Configure the app for debugging
75 if (this.simulatorTarget.toLowerCase() === IOSPlatform.deviceString) {
76 // Note that currently we cannot automatically switch the device into debug mode.
77 Log.logMessage("Application is running on a device, please shake device and select 'Debug in Chrome' to enable debugging.");
78 return Q.resolve<void>(void 0);
79 }
80
81 const iosDebugModeManager = new IOSDebugModeManager(this.iosProjectPath);
82
83 // Wait until the configuration file exists, and check to see if debugging is enabled
84 return Q.all([
85 iosDebugModeManager.getSimulatorJSDebuggingModeSetting(),
86 this.getBundleId(),
87 ]).spread((debugModeSetting: string, bundleId: string) => {
88 if (debugModeSetting !== IOSDebugModeManager.WEBSOCKET_EXECUTOR_NAME) {
89 // Debugging must still be enabled
90 // We enable debugging by writing to a plist file that backs a NSUserDefaults object,
91 // but that file is written to by the app on occasion. To avoid races, we shut the app
92 // down before writing to the file.
93 const childProcess = new ChildProcess();
94
95 return childProcess.execToString("xcrun simctl spawn booted launchctl list").then((output: string) => {
96 // Try to find an entry that looks like UIKitApplication:com.example.myApp[0x4f37]
97 const regex = new RegExp(`(\\S+${bundleId}\\S+)`);
98 const match = regex.exec(output);
99
100 // If we don't find a match, the app must not be running and so we do not need to close it
101 if (match) {
102 return childProcess.exec(`xcrun simctl spawn booted launchctl stop ${match[1]}`);
103 }
104 }).then(() => {
105 // Write to the settings file while the app is not running to avoid races
106 return iosDebugModeManager.setSimulatorJSDebuggingModeSetting(/*enable=*/ true);
107 }).then(() => {
108 // Relaunch the app
109 return this.runApp();
110 });
111 }
112 });
113 }
114
115 public prewarmBundleCache(): Q.Promise<void> {
116 return this.remoteExtension.prewarmBundleCache(this.platformName);
117 }
118
119 private generateSuccessPatterns(): Q.Promise<string[]> {
120 return this.getBundleId().then(bundleId =>
121 IOSPlatform.RUN_IOS_SUCCESS_PATTERNS.concat([`Launching ${bundleId}\n${bundleId}: `]));
122 }
123
124 private getBundleId(): Q.Promise<string> {
125 return this.plistBuddy.getBundleId(this.iosProjectPath);
126 }
127}
128